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- This package was debianized by Randall Donald <rdonald@debian.org> on
- Mon, 31 Mar 2003 23:40:05 -0800.
-
- It was downloaded from
- ftp://download.nvidia.com/XFree86/Linux-x86/96.43.13/NVIDIA-Linux-x86-96.43.13-pkg0.run
-
- Upstream Author: NVIDIA <linux-bugs@nvidia.com>
-
-
- Copyright:
-
- First a note from the README file
-
- Q: Why does NVIDIA not provide rpms anymore?
-
- A: Not every Linux distribution uses rpm, and NVIDIA wanted a single
- solution that would work across all Linux distributions. As indicated
- in the NVIDIA Software License, Linux distributions are welcome to
- repackage and redistribute the NVIDIA Linux driver in whatever package
- format they wish.
-
- Furthermore, an email from NVIDIA:
-
- Greetings, Randall! Comments below:
-
- On 30 Jul 2003, Randall Donald wrote:
-
- > To whom it may concern,
- >
- > My name is Randall Donald and I am the maintainer for the Debian
- > downloader packages nvidia-glx-src and nvidia-kernel-src.
- > As stated in your license and the README file
- > ( "As indicated in the NVIDIA Software License, Linux distributions
- > are welcome to repackage and redistribute the NVIDIA Linux driver in
- > whatever package format they wish." )
- > I wish to include packages containing the Linux driver files in the Debian archive.
- > I'd like to know if it is legally permitted to distribute binary kernel modules
- > compiled from the NVIDIA kernel module source and Debian kernel headers.
-
- This is fine; thanks for asking.
-
- > I am also wondering if the "No Separation of Components" clause
- > ( No Separation of Components. The SOFTWARE is licensed as a
- > single product. Its component parts may not be separated for use
- > on more than one computer, nor otherwise used separately from the
- > other parts.) applies to splitting the glx driver and kernel module source into
- > multiple binary packages.
-
- This is also fine. I believe this section of the license was
- intended to prevent users from doing things like using our Windows
- control panel with a competitor's display driver (that's not actually
- possible, but you get the idea...). In the case of separating the
- driver into a glx package and a kernel package (like we used to
- do ourselves), this is simply a packaging issue; of course users
- will use the packages together when they install.
-
- Please feel free to redistribute the NVIDIA graphics driver.
-
- Thank you for doing this for the NVIDIA+Debian community!
-
- - Andy
-
-
-
- The NVIDIA Software Licence is as follows.
-
- From http://www.nvidia.com/view.asp?IO=nv_swlicense and extracted from the
- installer:
-
-
- License For Customer Use of NVIDIA Software
-
-
- IMPORTANT NOTICE -- READ CAREFULLY: This License For Customer Use of
- NVIDIA Software ("LICENSE") is the agreement which governs use of
- the software of NVIDIA Corporation and its subsidiaries ("NVIDIA")
- downloadable herefrom, including computer software and associated
- printed materials ("SOFTWARE"). By downloading, installing, copying,
- or otherwise using the SOFTWARE, you agree to be bound by the terms
- of this LICENSE. If you do not agree to the terms of this LICENSE,
- do not download the SOFTWARE.
-
- RECITALS
-
- Use of NVIDIA's products requires three elements: the SOFTWARE, the
- hardware on a graphics controller board, and a personal computer. The
- SOFTWARE is protected by copyright laws and international copyright
- treaties, as well as other intellectual property laws and treaties.
- The SOFTWARE is not sold, and instead is only licensed for use,
- strictly in accordance with this document. The hardware is protected
- by various patents, and is sold, but this agreement does not cover
- that sale, since it may not necessarily be sold as a package with
- the SOFTWARE. This agreement sets forth the terms and conditions
- of the SOFTWARE LICENSE only.
-
- 1. DEFINITIONS
-
- 1.1 Customer. Customer means the entity or individual that
- downloads the SOFTWARE.
-
- 2. GRANT OF LICENSE
-
- 2.1 Rights and Limitations of Grant. NVIDIA hereby grants Customer
- the following non-exclusive, non-transferable right to use the
- SOFTWARE, with the following limitations:
-
- 2.1.1 Rights. Customer may install and use one copy of the SOFTWARE
- on a single computer, and except for making one back-up copy of
- the Software, may not otherwise copy the SOFTWARE. This LICENSE
- of SOFTWARE may not be shared or used concurrently on different
- computers.
-
- 2.1.2 Linux Exception. Notwithstanding the foregoing terms of
- Section 2.1.1, SOFTWARE designed exclusively for use on the Linux
- operating system may be copied and redistributed, provided that
- the binary files thereof are not modified in any way (except for
- unzipping of compressed files).
-
- 2.1.3 Limitations.
-
- No Reverse Engineering. Customer may not reverse engineer,
- decompile, or disassemble the SOFTWARE, nor attempt in any other
- manner to obtain the source code.
-
- No Separation of Components. The SOFTWARE is licensed as a
- single product. Its component parts may not be separated for use
- on more than one computer, nor otherwise used separately from the
- other parts.
-
- No Rental. Customer may not rent or lease the SOFTWARE to someone
- else.
-
- 3. TERMINATION
-
- This LICENSE will automatically terminate if Customer fails to
- comply with any of the terms and conditions hereof. In such event,
- Customer must destroy all copies of the SOFTWARE and all of its
- component parts.
-
- 4. COPYRIGHT
-
- All title and copyrights in and to the SOFTWARE (including but
- not limited to all images, photographs, animations, video, audio,
- music, text, and other information incorporated into the SOFTWARE),
- the accompanying printed materials, and any copies of the SOFTWARE,
- are owned by NVIDIA, or its suppliers. The SOFTWARE is protected
- by copyright laws and international treaty provisions. Accordingly,
- Customer is required to treat the SOFTWARE like any other copyrighted
- material, except as otherwise allowed pursuant to this LICENSE
- and that it may make one copy of the SOFTWARE solely for backup or
- archive purposes.
-
- 5. APPLICABLE LAW
-
- This agreement shall be deemed to have been made in, and shall be
- construed pursuant to, the laws of the State of California.
-
- 6. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY
-
- 6.1 No Warranties. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE
- LAW, THE SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS
- DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT
- NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE.
-
- 6.2 No Liability for Consequential Damages. TO THE MAXIMUM
- EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL NVIDIA OR
- ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
- CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
- DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS
- OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT
- OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS
- BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
-
- 7. MISCELLANEOUS
-
- The United Nations Convention on Contracts for the International
- Sale of Goods is specifically disclaimed. If any provision of this
- LICENSE is inconsistent with, or cannot be fully enforced under,
- the law, such provision will be construed as limited to the extent
- necessary to be consistent with and fully enforceable under the law.
- This agreement is the final, complete and exclusive agreement between
- the parties relating to the subject matter hereof, and supersedes
- all prior or contemporaneous understandings and agreements relating
- to such subject matter, whether oral or written. Customer agrees
- that it will not ship, transfer or export the SOFTWARE into any
- country, or use the SOFTWARE in any manner, prohibited by the
- United States Bureau of Export Administration or any export laws,
- restrictions or regulations. This LICENSE may only be modified in
- writing signed by an authorized officer of NVIDIA.
-
-